Madden 19 mods pc roster download






















For me: 1. Uniforms 2. I'm about to be a PC gamer for the first time since the early 90s. My list : - Global quick editor for rosters and coaches - field art walls, jumbotrons, crowds probably will feel most rewarding. Literally could have 3 different scoreboards and overlays fully fleshed out by this time next year at the latest barring all is well This thread is ice on the cake.

I'm going build a pc especially after hearing you can run over 60 fps and graphics Sent from my VS using Operation Sports mobile app. King Gro Literally could have 3 different scoreboards and overlays fully fleshed out by this time next year at the latest barring all is well Sent from my VS using Operation Sports mobile app.

Would be great to finally get a playable broadcast cam. As someone who has done a lot of texture editing on madden 08 for PC, I hope we can do that. BleedGreen is exactly right about calhoupe, that guy is amazing and hopefully he can gets his scripts in the new madden. Another important one to me is scheduling. I have a custom High school league in Madden 08, I play a 10 game schedule, then I create a custom schedule for the next 3 games to serve as my playoffs.

Madden on PC has me actually excited to play again!!!! But again, I am an OCD roster editor so those things reeeeally matter to me Lol Aside from that, I'd say presentation mods like tickers and overlays. Tattoo edits would will? I hope there will be some sort of cyberface mods like in 2K, but I'm not holding out on that. It's not working. Hopefully the game is mod friendly and I wonder if EA would consider 'using' the mods as ideas for new features down the line.

Another would be to edit how ratings are viewed. Bring back???? Be nice if in Madden you could view upcoming FA's and scout the best fits for your team.

Very good chance we will just see texture mods, atleast the first year. So things like new equipment, new overlays, new stadium features, new scoreboards Rosters shouldn't be too difficult, but get used to hex editing unless someone develops a new GUI application for the purpose. And even then, with FIFA 18, half the roster tweaks you do cause the game to crash. This isn't going to be a simple editing environment so a lot of the things being wished for are wonderful but unlikely.

I don't know the the feasibility of them. I don't know what type of mods will be available in 19 but I will be paying close attention and if there's some good ones that come out I may end up getting a gaming PC so I can play Madden on.

Possibly really difficult maybe impossible? Imagine playing CFM and not knowing the exact ratings of each player. You could then use practice mode to simulate training camp. Currently if a player is not performing well you can look at the ratings and know full well that replacing that player with a lesser player will not actually help you.

It was coincidence, there is no real variability. Statistically, a player with 85 catching is gunna catch more passes than a player with 75 catching if all else is equal. Adds infinite re-playability and realism in my opinion. Anything to do with presentation would be great. Different Presentation packages based on the day you play, time slot, holiday game, etc. Is there any guarantee that it can be modded at all, or is it just a thing of what can and can't be modded? Stop dry snitching!! The more you talk about modding, the more they may either try to make it harder or stop making the pc edition.

Just walk away quietly and then BOOM!! Just the fact that Madden is coming back to PC is exciting enough for me all on its own! And Madden just went from an "unlikely to buy" to an "immediate buy. My guess is EA, doesn't want to cross any lines with that one. Two notes on mods: 1. Same engine frostbite , been on PC for a while.

I loved being able to pick which skills to scout that all had varied point costs can't remember when they stopped doing that, but they never should have moved it over to the current system. I doubt it would be an easy thing to mod, but not impossible. People are starting to figure out Frostbite modding.

Basically any team that needs a fresh look. I want one thing, and one thing only: Custom soundtrack. I want to hear random music clips play from my own playlist in between plays, during the games. Retro Divisions - which was basically impossible in the old PC gen with all the hoops to jump through 28 team Leagues - another near impossibility with the old PC versions. Okay, It sounds shallow, but please let them do adboard mods.

Fifa added all of the real main sponsors for each Premiere League Stadium this year. The adboards are authentic. I loved it. It ups the immersion factor to a whole other level. If modders can fill that void for me, I'm happy for this year. These are not very likely. Different presentation packages are almost certainly possible, but they wouldn't be dynamic. You would have to manually swap them before loading the game. Unless EA has the files and code in place to dynamically switch which we already know they don't, since they only have one presentation package , then it won't happen.

Same with the stats; unless EA is already tracking those stats in-game and just not displaying them, it would be next to impossible to mod something like that into the game. If we could get a mod manager that could swap scorebugs out and overlays by simply enabling the mod, you could easily have it played during certain time frames manually.

As far as automatic, as he said.. To all those guys out there lined up waiting to put in that mod work to make a better experience:. Custom Camera Angles 2. Old School teams 3. Presentation Elements 5. Lighting 6. Weather Effects. I can't pinpoint any specific Mods I'm anticipating because I'm keeping an open mind and optimistic about the range of possibilities.

My interest in the modding community for Madden PC going forward is two fold, one that they're able to take what's currently available and MacGuyver that stuff into things that make the overall game appealing to me, secondly and probably far more lofty, the things they accomplish become a defacto direct competition or factor to drive similar improvement in the factory game year over year. I've never played it but have seen good things about Madden PC, so hopefully with today's tech and innovative community problem solving, we see some good stuff.

Big FN Deal. Anyone know if it would be possible to mod the ability to open a dome in franchise mode? FrostyMod tool appears to be able to change models used for Frostbite games. So, yes, it's conceivable that you could insert a closed stadium.

In previous PC versions, these were actually separate stadiums. Kinda cheesy. Sad that appears to have carried over. Sent from my iPhone using Operation Sports. Sent from my iPhone using Tapatalk Pro. Something I was thinking of that would be nice to have is the ability to easily import export rosters from the game, including in-progress CFM's into Excel to mess with. Late bloomers, high floor "busts" could be generated in the draft, etc. The possibilities are endless with a feature like this because we could really tune the progression to be any type of system we wanted, especially if you could export stats as well.

Players who wanted stat based progression, but differing from EA's methods could get that. Players who wanted a hidden potential system where some guys progressed, others never did and were basically busts, others progressed late, others progressed quickly, but fell off just as quickly, etc.

You want a system, you can set it up in excel and can set up a workbook to do all of the work in a few button presses and viola you can put the new updated roster back into your CFM and get the game playing how you wanted.

Generating draft classes could be done in a much better way with this as well. You could set parameters up, weightings, whatever you wanted, and get draft classes that are dynamically generated with your settings on the fly.

Any tools that bring in programs like Excel will be literal game changers. I believe it was NCAA 09 maybe 07? Late afternoon games would go from sunlight to an almost amber dusk before finally ending in actual darkness, perfectly captured real life Autumn light change and it was fricken amazing.

Its never been as good as that game before or after, in any sports game really. There are a lot of gems on here But to me- custom play book editing for your opponents.

Tired of seeing 4 verts on third and long. And just the same thing week to week in franchise. This is crucial for a long lasting solo franchise. Also the ability to hide developmental traits. You think the rams knew Aaron Donald was going to be super star Aaron Donald when they drafted him?

But I miss the running back ability slider. Sent from my iPhone using Tapatalk. Traits like development and potential should be hidden in all games. Custom draft classes are all I care about. I hate using these unknown guys in the draft with these generic faces. I want to have the ability to print out rosters and stats with PC version. Lately the one thing I want is a mod that hides all ratings.

Been playing FIFA which hides ratings until you find them, which is great but still leaves one problem. Guys are gonna be rated the same over and over again. After playing through one CFM you'll know which guys are top tier. Is a mod like this possible, probably not. Fluker - Re-Signed 6. Wright - Re-Signed 2yr 6.

Very excited to see what your draft class looks like. I have one very important question: why do you capitalize the first letter for every word? Sent from my iPhone using Tapatalk Pro. Quote: Originally Posted by R1zzo23 Very excited to see what your draft class looks like.

Hill Runs a 4. Hill Averaged 5. JBate24 , swissballer and jerwoods like this. Drew Lock - Missouri Tigers 2. Justin Herbert - Oregon Ducks 3. Will Grier - West Virginia Mountaineers 4. Jarrett Stidham - Auburn Tigers 5.

Jake Browning - Washington Huskies 6. Clayton Thorson - Northwestern Wildcats 9. Nick Fitzgerald - Mississippi State Bulldogs Brian Lewerke - Michigan State Spartans Justice Hill - Oklahoma State Cowboys 2. Bryce Love - Stanford Cardinal 3. Devin Singletary - Florida Atlantic Owls 4. Myles Gaskin - Washington Huskies 5. David Montgomery - Iowa State Cyclones 6. Damien Harris - Alabama Crimson Tide 7. Rodney Anderson - Oklahoma Sooners 8. Scott - Michigan State Spartans 9.

Benny Snell Jr. Jacques Patrick - Florida State Seminoles Winston Dimel - Kansas State Wildcats 2. Brown - Ole Miss Rebels 2.

Anthony Johnson - Buffalo Bulls 3. However, with that out of the way, we are finding limitations in audio, which is the biggest bummer. We have high hopes that audio will eventually break through, but not anytime soon. We did discover some big finds with 3-D models on the stadiums that tremendously help the immersion. Reggie: That is a hard question to answer. It is all fun and why we continue to work hard on it. Everyone seemed to want to do nothing but create fields when we first started this project, but I think this was due to not knowing fully what we could do.

Now we have dedicated guys on different aspects of the game and working on whatever they enjoy doing. As I mentioned before, audio. When you think college atmosphere, you think fight songs, crowd noises, etc. Reggie: Oh lord, a lot. Getting everyone on the same page is always a fun task! The hardest part, honestly, is just the time commitment.

We all have families and jobs so we do not have the luxury of working all the time. We have one guy that is basically doing the whole roster, and he is doing an incredible job with the ratings and equipment. Modding takes a long time due to constant testing, and this is a big game, and there are so many small things to remove and edit to help the immersion factor.

Reggie: 32 teams initially, but there will be a couple extra fields included that people can use such as the college football playoff fields. We would love to add more, but no further development has allowed us to increase team count.

Reggie: Good question. I have not seen any issues so I think everyone will be just fine. Now with us removing meshes 3-D objects in the stadiums, it might even help performance, who knows!

Reggie: Obviously, the best rule of thumb is use at your own risk, with the potential of being banned. Rumor has it the game checks the rosters and playbooks, so rosters could trigger something. I have heard others using mods with others successfully online.

We are not responsible for anyone getting banned, nor endorse going online! OS: Does the team plan on running a simplified beta for people to test the mod out before release?

Reggie: Tricky question, and we would love to offer something to hold people over, there is a lot to iron out before we can commit to anything. OS: A hard question to answer for sure, but is there a time frame that is realistic for the release of this mod without giving a firm date? Reggie: The team is working as hard as they can to provide a quality mod in the shortest amount of time. With this being an ongoing project meaning we will be working on this way into the future , a rushed product is not the best idea.

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