Ios create download timer swift






















You can declare Var timer: NSTimer! You must use Timer. Show 2 more comments. Repeated event You can use a timer to do an action multiple times, as seen in the following example. Notes If there is any chance of starting your timer instance multiple times, be sure that you invalidate the old timer instance first. Otherwise you lose the reference to the timer and you can't stop it anymore. Related How to work with dates and time in Swift. Suragch Suragch k gold badges silver badges bronze badges.

I removed the old Swift 3 comment. Show a working example, what does "custom" and "data" mean if function is expecting a NSTimer object — Carlos.

It really does not matter. You're free to store anything you need into the userInfo dictionary, in this case it is arbitrary key-value pair. This is useful, but broke in Swift 3, working example: Timer. Josh Homann Josh Homann I do not like to check in code with warnings. Callback function needs to be objc. My understanding is that only the timer callback should be on the main queue and that the following would be slightly more efficient: self. My timer wasn't triggering from one of my Objects and that made the trick : — Reimond Hill.

ReimondHill You need to change timeInterval — onmyway Karen Hovhannisyan 1 1 gold badge 18 18 silver badges 28 28 bronze badges. I already tried it but it says 'Could not find an overload for 'init' that accepts the supplied arguments' — user Same here, I got the error 'Could not find an overload for 'init' that accepts the supplied arguments'.

Does this line really work? I get the same error as yangshun. What type of object must self be? UIView is ok? BidderPage self. Show 1 more comment. Swift 5 I personally prefer the Timer with the block closure: Timer. Wissa Wissa 14 14 silver badges 21 21 bronze badges.

Be aware, this is only available in macOS Not sure about ios. In this swift tutorial you will learn about swift timer, xcode timer, swiftui progress bar, progress bar swift and timer in swift.

If you want to become ios developer, don't forget to subscribe to my channel for more xcode tutorial for beginners, swift app tutorial, swiftui tutorials and build ios apps in xcode. Cart 0. Let's get to work! Build and run. Enter a name for your task e. Tap OK. Added tasks will reflect a time signature.

The new task you created is labeled zero seconds. In addition to adding tasks, you can mark them as complete. Tap on the task you created. Doing so crosses out a task name and labels the task as completed. Open TaskListViewController. Next, you need to create a timer whenever a user adds a task. Increasing the number of timers in your app increases the risk for less app responsiveness and more power usage.

Every Timer tries to fire itself at a precise one-second mark each second. Adding tolerance to a Timer is an easy way to reduce the energy impact it has on your app. It lets the system fire the timer any time between the scheduled fire date and the scheduled fire date plus tolerance time — never before the scheduled fire date.

For repeating timers, the system calculates the next fire date from the original fire date, ignoring the tolerance applied at individual fire times. This is to avoid time drift. In createTimer , right after setting the timer to a Timer , add this line of code:. The changes may not be visually obvious. However, your users will benefit from the app responsiveness and power efficiency. Next, add a task as you have before. Return to your device home screen, then open the ToDo app again.

As you can see, when your app enters the background, iOS pauses any running timers. And when the app enters the foreground again, iOS resumes the timers. A run loop is an event-processing loop that schedules work and manages the receiving of incoming event. A run loop keeps a thread busy when there is work, and it puts a thread to sleep when there is an absence of work. Every time you launch your app on iOS, the system creates a Thread — the main thread.

Each Thread has a RunLoop automatically created for it as needed. But why is this relevant for you? Currently, each Timer fires on the main thread and is attached to a RunLoop.

As you may know, the main thread is in charge of drawing the user interface, listening for touches and such. There is a lag in which the timer does not fire when you scroll the table view. A solution to this problem is to set the RunLoop to run timers with a different mode. More on this next! A run loop mode is a collection of input sources such as screen touches or mouse clicks and timers that can be observed, as well as a collection of run loop observers to be notified when events happen.

For the purposes of your app, the common run loop mode sounds like the best match. In order to use it, go to createTimer and replace its contents with the following code:. Next, you need to create the logic for updating the congratulations animation. To do this, add the following code after showCongratulationAnimation :. Congratulations, you have created a custom animation! However, nothing new happens when you build and run the app….

As you may have guessed, nothing is triggering your newly created animation at the moment. To fire it off, you need just one more method. Add this code in the TaskListViewController animation extension:. This will be called every time a user completes a task; it checks if all the tasks have been completed. If so, it calls showCongratulationAnimation. This will invalidate the timer. And, it will set it to nil so you can correctly reinitialize it again later.



0コメント

  • 1000 / 1000